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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Short intro to Unity C# programming

As we just saw, Unity does a lot of things: it manages objects, renders them, animates them, calculates the physics of those objects, and so on. Unity itself is a program. It's made of code. Probably a lot of good code written by some very smart people. This internal Unity code can be accessed by you, the game developer, through the Unity Editor point-and-click interface that we've already been using. Within the Unity Editor, scripts are manifested as configurable components. However, it's also made more directly accessible to you through the Unity scripting API.

API (short for Application Programming Interface), refers to published software functions that you can access from your own scripts. Unity's API is very rich and nicely designed. That's one reason why people have written amazing applications and plugin add-ons...

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