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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Managing VR motion sickness

VR motion sickness, or simulator sickness, is a real symptom and a concern for virtual reality. Researchers, psychologists, and technologists with a wide array of specializations and PhDs are studying the problem to better understand the underlying causes and find solutions.

A cause of VR motion sickness is a lag in screen updates, or latency, when you're moving your head. Your brain expects the world around you to change exactly in sync. Any perceptible delay can make you feel uncomfortable, to say the least.

Latency can be reduced by faster rendering of each frame, keeping to the recommended frames per second. Device manufacturers see this as their problem to solve, in both hardware and device driver software. GPU and chip manufacturers see it as a processor performance and throughput problem. We will undoubtedly see leaps and bounds of improvements...

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