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Real-Time Animation with Adobe Character Animator

You're reading from   Real-Time Animation with Adobe Character Animator Animate characters in real time with webcam, microphone, and custom actions

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803246949
Length 302 pages
Edition 1st Edition
Concepts
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Author (1):
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Chad Troftgruben Chad Troftgruben
Author Profile Icon Chad Troftgruben
Chad Troftgruben
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Preparing Character Art for Rigging
2. Chapter 1: What You Need to Know Before Rigging and Animating FREE CHAPTER 3. Chapter 2: Comparing Adobe Character Animator to Other Animation Apps 4. Chapter 3: Preparing a Character Rig in Photoshop 5. Part 2: Rigging Character Art for Animation
6. Chapter 4: Importing and Tagging Your Character 7. Chapter 5: Creating Control Handles and Behaviors 8. Chapter 6: Physics, Behaviors, and Meshes 9. Chapter 7: Assigning Mouths and Props with Triggers and Swap Sets 10. Chapter 8: Refining Layers and Exploring Optional Rig Features 11. Part 3: Animating and Refining Your Scene
12. Chapter 9: Working with Preset Actions 13. Chapter 10: Animating a Simple Sequence 14. Chapter 11: Rearranging, Polishing, and Enhancing Our Sequence 15. Chapter 12: Exporting, Editing, and Sharing Your Character Animator Sequence 16. Chapter 13: Additional Character Animator Tools and Features 17. Index 18. Other Books You May Enjoy

Summary

With Character Animator, we can lay out the scenery and create sets for our characters to interact with. The process is like importing rigs. But in this case, we used separate images to build the scene, which allows us to overlay foreground objects, as an example.

You can easily choose what you want to record. If you only want to focus on draggers, that’s easily done by checking off all other actions before recording. You can focus on certain actions and repeat your recordings as many times as needed. With one actor, sometimes it’s best to take it one piece at a time as opposed to trying to act everything out at once.

Finally, the Compute Lip Sync Take From Scene Audio feature is a great time-saver and has multiple uses, even going beyond the app itself.

We now have our pieces for the sequence laid out. Up next, we will properly order the timeline actions, polish up the recorded actions, and add a bit more complexity before we export for further editing...

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