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Delphi GUI Programming with FireMonkey

You're reading from   Delphi GUI Programming with FireMonkey Unleash the full potential of the FMX framework to build exciting cross-platform apps with Embarcadero Delphi

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Product type Paperback
Published in Oct 2020
Publisher Packt
ISBN-13 9781788624176
Length 546 pages
Edition 1st Edition
Languages
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Author (1):
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Andrea Magni Andrea Magni
Author Profile Icon Andrea Magni
Andrea Magni
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Delphi GUI Programming Frameworks
2. Introducing the FireMonkey Framework FREE CHAPTER 3. Exploring Similarities and Differences with VCL 4. Section 2: The FMX Framework in Depth
5. Mastering Basic Components 6. Discovering Lists and Advanced Components 7. Using FireDAC in FMX Applications 8. Implementing Data Binding 9. Understanding FMX Style Concept 10. Divide and Conquer with TFrameStand 11. Building Responsive UIs 12. Orchestrating Transitions and Animations 13. Section 3: Pushing to The Top: Advanced Topics
14. Building Responsive Applications 15. Exploring Cross-Platform Services 16. Learning about FMX 3D Capabilities 17. Other Books You May Enjoy

Learning about specialized animation components

Let's take color transitions as an example. How does a color shift from red to blue? If you have a basic understanding of color representation in computer graphics, you can relate the transition to a Red Green Blue (RGB) representation, where the red, blue, and green components are represented by 8-bit values (ranging from 0 to 255).

This means that transitioning from red (255, 0, 0) to blue (0, 0, 255) can be seen as a double transition; that is, moving a red channel from 255 to 0 and the blue channel from 0 to 255, respectively. This is just one of the possible paths we can take, and this becomes evident if you imagine the RGB space as a cube where each point inside the cube is a color point (a different set of R, G, and B channel values); that is, between two points, there are infinite connecting paths.

This brings us back to the beginning of this chapter, where we defined animations as the process of moving from a starting...

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