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Delphi GUI Programming with FireMonkey

You're reading from   Delphi GUI Programming with FireMonkey Unleash the full potential of the FMX framework to build exciting cross-platform apps with Embarcadero Delphi

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Product type Paperback
Published in Oct 2020
Publisher Packt
ISBN-13 9781788624176
Length 546 pages
Edition 1st Edition
Languages
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Author (1):
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Andrea Magni Andrea Magni
Author Profile Icon Andrea Magni
Andrea Magni
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Delphi GUI Programming Frameworks
2. Introducing the FireMonkey Framework FREE CHAPTER 3. Exploring Similarities and Differences with VCL 4. Section 2: The FMX Framework in Depth
5. Mastering Basic Components 6. Discovering Lists and Advanced Components 7. Using FireDAC in FMX Applications 8. Implementing Data Binding 9. Understanding FMX Style Concept 10. Divide and Conquer with TFrameStand 11. Building Responsive UIs 12. Orchestrating Transitions and Animations 13. Section 3: Pushing to The Top: Advanced Topics
14. Building Responsive Applications 15. Exploring Cross-Platform Services 16. Learning about FMX 3D Capabilities 17. Other Books You May Enjoy

Adding animation, triggers, and effects

Exploring more advanced FMX styles, you will probably encounter some effects (TGlowEffect, to name one) or animations (TColorAnimation) that are placed inside style definitions.

We have already said that FMX has powerful graphic capabilities and these elements are actually important to achieve complex visual behaviors for the user. What you may be puzzled about is how such things that obviously need some triggering mechanisms can be stored in style definitions (which lack code or behavior information). FMX has a triggering mechanism that can be used to fire animations responding to some events or state changes in the component itself. The same applies to effects.

The typical triggers you may want to use are IsFocused, IsPressed, or IsSelected. Check the Trigger property of TAnimation and TEffect descendants to see the full list of possibilities. Also, note that animations have a TriggerInverse property for your convenience.

In the next section,...

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