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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787125520
Length 468 pages
Edition 1st Edition
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (12) Chapters Close

Preface 1. Designing User Interfaces FREE CHAPTER 2. Canvases, Panels, and Basic Layouts 3. Automatic Layouts 4. The Event System and Programming for UI 5. Buttons 6. Text, Images, and TextMesh Pro-Text 7. Masks and Other Inputs 8. Animations and Particles in the UI 9. World Space UI 10. Mobile-Specific UI 11. Other Books You May Enjoy

Buttons

Buttons provided by Unity's UI system are graphical objects that preutilize the Event System we covered in the last chapter. When a Button is placed in a scene, it automatically has components added to it that allow the player to interact with it. This makes sense, because the whole point of a button is to interact with it.

In this chapter, we will discuss the following topics:

  • Creating UI Buttons and setting their properties
  • How to set button transitions that make the button change appearance when it is highlighted, pressed, or disabled
  • Navigating button selection on screen with the keyboard or joystick
  • How to create an onscreen button that looks like it is physically being pressed
  • How to create buttons that swap images without using the built-in transitions, like a mute/unmute button
  • Loading scenes with a button press
  • Creating Button Transition Animations
All...
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