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Unity 2020 By Example

You're reading from   Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781800203389
Length 676 pages
Edition 3rd Edition
Languages
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Author (1):
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Robert Wells Robert Wells
Author Profile Icon Robert Wells
Robert Wells
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of Unity 2. Chapter 2: Creating a Collection Game FREE CHAPTER 3. Chapter 3: Creating a Space Shooter 4. Chapter 4: Continuing the Space Shooter Game 5. Chapter 5: Creating a 2D Adventure Game 6. Chapter 6: Continuing the 2D Adventure 7. Chapter 7: Completing the 2D Adventure 8. Chapter 8: Creating Artificial Intelligence 9. Chapter 9: Continuing with Intelligent Enemies 10. Chapter 10: Evolving AI Using ML-Agents 11. Chapter 11: Entering Virtual Reality 12. Chapter 12: Completing the VR Game 13. Chapter 13: Creating an Augmented Reality Game Using AR Foundation 14. Chapter 14: Completing the AR Game with the Universal Render Pipeline 15. Other Books You May Enjoy

Creating the Agent

The monster will be a learning Agent. Over time, it will get better at moving around the environment, avoiding rocks, and seeking out food. We've laid the groundwork to make this possible. It is now time to create and configure the Agent. Creating a learning Agent involves three steps:

  • Configure behavior parameters: These parameters define what the output of the neural network will look like, among other things.
  • Configure the input into the neural network: This is a crucial step. The input of the network can make a huge difference in how quickly our Agent will learn, and even what our Agent will learn.
  • Write a script that will handle the output of the neural network: This step converts the output from the network into the Agent's movement.

We'll start by configuring the behavior parameters as the other two steps require this.

Configuring the Agent's behavior

Every learning Agent requires a Behavior Parameters component...

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