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Unity 2020 By Example

You're reading from   Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781800203389
Length 676 pages
Edition 3rd Edition
Languages
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Author (1):
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Robert Wells Robert Wells
Author Profile Icon Robert Wells
Robert Wells
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of Unity 2. Chapter 2: Creating a Collection Game FREE CHAPTER 3. Chapter 3: Creating a Space Shooter 4. Chapter 4: Continuing the Space Shooter Game 5. Chapter 5: Creating a 2D Adventure Game 6. Chapter 6: Continuing the 2D Adventure 7. Chapter 7: Completing the 2D Adventure 8. Chapter 8: Creating Artificial Intelligence 9. Chapter 9: Continuing with Intelligent Enemies 10. Chapter 10: Evolving AI Using ML-Agents 11. Chapter 11: Entering Virtual Reality 12. Chapter 12: Completing the VR Game 13. Chapter 13: Creating an Augmented Reality Game Using AR Foundation 14. Chapter 14: Completing the AR Game with the Universal Render Pipeline 15. Other Books You May Enjoy

Implementing environmental physics

The main problem with our level, as it stands, is that it lacks interactivity. If we dragged and dropped a player object into the level and pressed play on the toolbar, the player would fall through the floor and walls because Unity doesn't recognize the foreground texture as a solid object. It's just a texture and exists only in appearance and not in substance. In this section, we'll correct this using Physics and Colliders. To get started, we'll create a player object (not the final version but just a temporary White Box version used only for testing purposes). Let's get started:

Generate a capsule object in the scene by navigating to GameObject | 3D Object | Capsule from the application menu.

  1. Once generated, remove the Capsule Collider from the object by clicking on the three dots icon on the Capsule Collider component in the Inspector window and choosing Remove Component from the menu, as shown here:

    Figure...

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