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Unity 5.x Animation Cookbook

You're reading from   Unity 5.x Animation Cookbook An advanced solution to all your Animation problems

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785883910
Length 328 pages
Edition 1st Edition
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Author (1):
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Maciej Szczesnik Maciej Szczesnik
Author Profile Icon Maciej Szczesnik
Maciej Szczesnik
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Table of Contents (11) Chapters Close

Preface 1. Working with Animations 2. Working with the Animation View FREE CHAPTER 3. 2D and User Interface Animation 4. Character Movement 5. Character Actions and Expressions 6. Handling Combat 7. Special Effects 8. Animating Cutscenes 9. Physics and Animations 10. Miscellaneous

Getting up from a ragdoll


This recipe is slightly more advanced but fun to implement. It makes our character use three different rigs: the original animated rig, the rig our character's mesh is skinned with, and a ragdoll. By using these three rigs, we can smoothly blend between ragdoll and animation any time.

Getting ready

Again, we are going to use the same character as in the Creating a humanoid ragdoll with the ragdoll wizard recipe. We will need two getting up animations: one from face facing down and one from face facing up positions. Name them StandUpFaceUp and StandUpFaceDown. We also need at least a looped Idle animation.

You can also open the example Unity project and go to the Chapter 09 Physics and animations\Recipe 08 Getting up from a ragdoll directory. If you open the Example.unity scene there, play the game and press the space bar; the character will fall down using ragdoll. If you press the space bar again, it will blend from a ragdoll to a getting up animation and will be...

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