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Unity 5.x Animation Cookbook

You're reading from   Unity 5.x Animation Cookbook An advanced solution to all your Animation problems

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785883910
Length 328 pages
Edition 1st Edition
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Author (1):
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Maciej Szczesnik Maciej Szczesnik
Author Profile Icon Maciej Szczesnik
Maciej Szczesnik
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Table of Contents (11) Chapters Close

Preface 1. Working with Animations 2. Working with the Animation View FREE CHAPTER 3. 2D and User Interface Animation 4. Character Movement 5. Character Actions and Expressions 6. Handling Combat 7. Special Effects 8. Animating Cutscenes 9. Physics and Animations 10. Miscellaneous

Using rigid body joints


In this recipe, we will create two objects with physics simulation: a rope and doors. We will use rigid body joints to constrain the movement and rotation of those objects.

Getting ready

For this recipe, we need four models: a RopePole (similar to the one from the previous recipe), a skinned Rope with a RopeRig containing around 10 bones,  a Frame and two doors, DoorLeft and DoorRight (resembling those swing doors from a saloon). We also need a character with a rigid body to collide with our objects. You can go to the Chapter 09 Physics and animations\Recipe 02 Using rigid body joints directory. You will find all these objects in the Example.unity scene. When you play the game, try to walk with our character and collide with the rope and doors to see the effect.

Rope and swing doors

How to do it...

To use rigid body joints, follow these steps:

  1. Import our swing doors to Unity. The model should contain three objects: FrameDoorLeft, and DoorRight.
  2. Place the objects in the...
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