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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Audio optimization tips and tricks for Unity

Now that we understand how to profile the audio performance system, we can more easily identify our potential problem areas. Keep in mind though, that not everything may be an issue and quite often fixing an issue in one area may cause problems in others. This is why you should constantly go back and profile the audio system with every optimization you perform. What you may see is that not every tip or trick works the way you think it should or the fix may be more costly in other areas.

As we mentioned in the first section, our primary interest will be in optimizing audio system memory and effects of DSP CPU usage. Therefore, we will break up both of these topics into sub-sections and start with audio memory optimization in the next section.

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