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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Examining an audio visualizer

Even if you are still a little fuzzy on what an FFT does and how it does it really will become more clear after we look at a completed example. Since this is more of an advanced topic, we will actually look at a completed example first and then break it down to see how it works. Follow the instructions given to add the chapter assets to a new Unity project:

  1. Open up Unity and create a new project called GameAudioVisualizations.
  2. From the menu, select Assets | Import Package | Custom Package and then use the Import Package dialog to locate and import the Chapter_8_Start.unitypackage found in the Chapter_8_Assets folder of the downloaded source code.
  3. After the assets are imported, locate the Chapter_8_Start scene in the Project window and double-click to open it.
  4. When the scene has finished loading, press play to run it. As the scene plays, listen carefully...
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