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Learn WebAssembly

You're reading from   Learn WebAssembly Build web applications with native performance using Wasm and C/C++

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788997379
Length 328 pages
Edition 1st Edition
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Author (1):
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Mike Rourke Mike Rourke
Author Profile Icon Mike Rourke
Mike Rourke
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Table of Contents (12) Chapters Close

Preface 1. What is WebAssembly? 2. Elements of WebAssembly - Wat, Wasm, and the JavaScript API FREE CHAPTER 3. Setting Up a Development Environment 4. Installing the Required Dependencies 5. Creating and Loading a WebAssembly Module 6. Interacting with JavaScript and Debugging 7. Creating an Application from Scratch 8. Porting a Game with Emscripten 9. Integrating with Node.js 10. Advanced Tools and Upcoming Features 11. Other Books You May Enjoy

Emscripten and the EMSDK


We'll use Emscripten to compile our C/C++ code down to .wasm files. Up to this point, Emscripten has only briefly been mentioned in a general context. Since we'll use this tool and the corresponding Emscripten SDK (EMSDK) in the build process, it's important to understand what each technology is and the part it plays in the development workflow. In this section, we'll describe Emscripten's purpose and discuss its relationship to the EMSDK.

Emscripten overview

So what is Emscripten? Wikipedia provides the following definition:

"Emscripten is a source-to-source compiler that runs as a back end to the LLVM compiler and produces a subset of JavaScript known as asm.js. It can also produce WebAssembly."

We discussed source-to-source compilers (or transpilers) in the first chapter and used TypeScript as an example. Transpilers convert source code in one programming language to equivalent source code in another programming language. To elaborate on Emscripten running as a backend...

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