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Learn WebAssembly

You're reading from   Learn WebAssembly Build web applications with native performance using Wasm and C/C++

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788997379
Length 328 pages
Edition 1st Edition
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Author (1):
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Mike Rourke Mike Rourke
Author Profile Icon Mike Rourke
Mike Rourke
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Table of Contents (12) Chapters Close

Preface 1. What is WebAssembly? 2. Elements of WebAssembly - Wat, Wasm, and the JavaScript API FREE CHAPTER 3. Setting Up a Development Environment 4. Installing the Required Dependencies 5. Creating and Loading a WebAssembly Module 6. Interacting with JavaScript and Debugging 7. Creating an Application from Scratch 8. Porting a Game with Emscripten 9. Integrating with Node.js 10. Advanced Tools and Upcoming Features 11. Other Books You May Enjoy

Porting a Game with Emscripten

As demonstrated in Chapter 7, Creating an Application from Scratch, WebAssembly is still relatively limited in its current form. Emscripten provides powerful APIs for extending WebAssembly's capabilities to add functionality to your application. Compiling to a WebAssembly module and JavaScript glue code (instead of an executable) can, in some cases, only require minor changes to the existing C or C++ source.

In this chapter, we're going to take a code base written in C++ that gets compiled to a traditional executable, and update the code so that it can be compiled to Wasm/JavaScript. We'll also add some additional features for tighter integration with the browser.

By the end of this chapter, you'll know how to do the following:

  • Update a C++ code base to compile to a Wasm module/JavaScript glue code (instead of...
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