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Architectural Visualization in Unreal Engine 5

You're reading from   Architectural Visualization in Unreal Engine 5 Create photorealistic architectural interior renderings in UE5

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781837639762
Length 496 pages
Edition 1st Edition
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Author (1):
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Ludovico Palmeri Ludovico Palmeri
Author Profile Icon Ludovico Palmeri
Ludovico Palmeri
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Table of Contents (24) Chapters Close

Preface 1. Part 1: Building the Scene
2. Chapter 1: Setting Up the Project FREE CHAPTER 3. Chapter 2: Preparing the Scene 4. Chapter 3: Importing the Scene 5. Chapter 4: Managing Your Assets 6. Part 2: Illuminating and Materializing the Scene
7. Chapter 5: Lighting in Unreal – the Essentials 8. Chapter 6: Lighting the Scene 9. Chapter 7: Exploring Materials 10. Chapter 8: Creating Architectural Materials 11. Chapter 9: Detailing the Scene with Decals 12. Part 3: Completing the Scene
13. Chapter 10: Making Interactive Elements Using Blueprints 14. Chapter 11: Communicating between Blueprints 15. Chapter 12: Optimizing the Scene 16. Part 4: Rendering the Scene
17. Chapter 13: Setting Up Cameras 18. Chapter 14: Post-Processing Images 19. Chapter 15: Discovering the Sequencer 20. Chapter 16: Rendering the Scene 21. Index 22. Other Books You May Enjoy Appendix:Substrate Materials

Creating an interactive UI with a widget blueprint

As we learned in Chapter 10, a Widget Blueprint is a type of Blueprint in Unreal Engine used to design and create UI elements such as menus, buttons, and more. It provides a visual way to create and arrange UI elements using widgets and interactive components.

These UI elements are designed to be interactive, commonly used as menus or loading screens, but they can also be utilized to interact with the scene, much like certain video games allow.

In our floor lamp project, we will further develop its functionality by creating a dedicated widget blueprint. However, it’s essential to note that widget blueprints have a wide range of applications beyond this project. They can be employed for numerous purposes when creating interactive experiences, making them a versatile tool in game development and other interactive projects.

Project – Creating a widget

We need to create a widget blueprint first; it will be super...

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