Importing content
It has been established that the Content Browser functions as a library, but how can content be added to it? In addition to importing content created by the user, there are three primary methods for adding Unreal Engine content: manually copying the files, importing from the official Unreal Marketplace, or migrating content from other Unreal Editor files. Content can also be added from the Unreal starter library or third-party plugins such as Quixel Bridge, which is integrated into UE5, or Substance 3D.
Copy and pasting .uAsset
While this first method of manually copying files may seem unorthodox, it can often be effective. Sometimes, some content may only be available in .uAsset
format (the format applied to any Asset from Unreal Engine) without an Editor file to migrate from. In this case, the Asset must be manually copied and pasted into a subfolder within the Content Browser folder using Windows File Explorer. Additional folders can also be created within...