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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Length 286 pages
Edition 1st Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (13) Chapters Close

Preface 1. Virtually Everything for Everyone FREE CHAPTER 2. Objects and Scale 3. VR Build and Run 4. Gaze-based Control 5. World Space UI 6. First-person Character 7. Physics and the Environment 8. Walk-throughs and Rendering 9. Using All 360 Degrees 10. Social VR Metaverse 11. What's Next?
Index

An introduction to Blender

Open the Blender application. Dismiss the opening splash screen. You will be in the Blender editor, which is similar to what's shown in the following screenshot:

An introduction to Blender

Like Unity, Blender consists of a number of non-overlapping windows, and their layout can be customized to suit your needs. However, the Blender interface can be more daunting, in part because it integrates a number of different editors that can be opened at the same time, in their own panels.

It's helpful to realize that the default view, as shown in the preceding screenshot, contains five different editors!

The most obvious editor is the large 3D View, which I highlighted with a (red) rectangle. This is where you can view, move, and organize the objects in your Blender scene.

The following are the other editors that are opened:

  • The Info editor, which can be seen along the top edge of the app, has global menus and information about the application
  • The Timeline editor, which is present along the bottom...
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