Going further
Networking is a substantial topic, and, to be honest, we've only scratched the surface here. Our purpose in writing this has been to give you a solid mental model from which you can understand what Unreal's network framework looks like, and what sorts of things you need to understand to work within it.
This is heady stuff, and it can get fairly confusing to new developers. The trick to network development is to create a clear mental model of what's going on. Take your time to understand these concepts, and you'll have a much easier time.
There are a few topics we didn't cover here, such as hosting sessions and making it possible for others to join them, and quite a lot of the finer points of how networking works, such as relevance. These things are worth understanding, and there are a few good resources available to you to take your understanding further.
First, check out the Network Examples map in your Content Examples project, and take some time to understand what they're...