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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787125520
Length 468 pages
Edition 1st Edition
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (12) Chapters Close

Preface 1. Designing User Interfaces FREE CHAPTER 2. Canvases, Panels, and Basic Layouts 3. Automatic Layouts 4. The Event System and Programming for UI 5. Buttons 6. Text, Images, and TextMesh Pro-Text 7. Masks and Other Inputs 8. Animations and Particles in the UI 9. World Space UI 10. Mobile-Specific UI 11. Other Books You May Enjoy

When to use World Space

There are many reasons you may want to use a World Space Canvas. The most common reasons for using this rendering mode are the following:

  • To have better control of individual UI objects' positions in relation to objects in the scene
  • To rotate or curve the UI elements

For example, the game Mojikara: Japanese Trainer uses World Space Canvases to have rotated panels and keep UI objects, such as Text, attached to 3D objects. As you can see from the following screenshot, the panel on the left is rotated just slightly in 3D space, because it is on a World Space Canvas:

Image provided by Lisa Walkosz-Migiacio, Intropy Games

Another example of rotated UI can be found in the game Cloudbase Prime, as shown in the following screenshot. It also used World Space rendering to provide create indicators that hover over objects and characters.

Image provided by...
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