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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787125520
Length 468 pages
Edition 1st Edition
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (12) Chapters Close

Preface 1. Designing User Interfaces FREE CHAPTER 2. Canvases, Panels, and Basic Layouts 3. Automatic Layouts 4. The Event System and Programming for UI 5. Buttons 6. Text, Images, and TextMesh Pro-Text 7. Masks and Other Inputs 8. Animations and Particles in the UI 9. World Space UI 10. Mobile-Specific UI 11. Other Books You May Enjoy

UI Input Field

The UI Input Field provides a space in which the player can enter text.

To create a UI Input Field, select Create | UI | Input Field. By default, the InputField GameObject has two children: a Placeholder and a Text object.

The Placeholder child is a UI Text object that represents the text displayed before the player has input any text. Once the player begins entering text, the Text component on the Placeholder GameObject deactivates, making the text no longer visible. By default, the text displayed by the Placeholder is Enter text…, but the text being displayed as well as its properties are easily changed by affecting the properties on the Text component of the Placeholder.

The Text child is a UI Text object that displays the text the player inputs. Setting the properties on the Text object's Text component will change the display of the text entered...

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