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Unity 5.x Animation Cookbook

You're reading from   Unity 5.x Animation Cookbook An advanced solution to all your Animation problems

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785883910
Length 328 pages
Edition 1st Edition
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Author (1):
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Maciej Szczesnik Maciej Szczesnik
Author Profile Icon Maciej Szczesnik
Maciej Szczesnik
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Table of Contents (11) Chapters Close

Preface 1. Working with Animations 2. Working with the Animation View FREE CHAPTER 3. 2D and User Interface Animation 4. Character Movement 5. Character Actions and Expressions 6. Handling Combat 7. Special Effects 8. Animating Cutscenes 9. Physics and Animations 10. Miscellaneous

Creating a generic ragdoll with character joints


This time we will create a ragdoll for a non-humanoid character. We cannot use the Ragdoll Wizard in this case, but instead we will make the ragdoll manually.

A generic character ragdoll in action

Getting ready

For this recipe, we need a nonhumanoid character. We use our old fellow Spider as an example. The character needs to be rigged. You can also open the example Unity project and go to the Chapter 09 Physics and animations\Recipe 05 Creating a generic ragdoll with character joints directory. If you open the Example.unity scene there and play the game, you will see a falling spider with the ragdoll already turned on. You can find the Spider in the Rigs directory.

How to do it...

To create a generic ragdoll, follow these steps:

  1. Import the character to Unity and place it in the scene.
  2. Select all the bones of the character's rig that will be used in the ragdoll simulation. In our example, we skipped the fangs.
  3. Add Capsule ColliderRigidbody, and...
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