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Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
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Author (1):
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Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
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Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy

A boilerplate module

The first project is the minimal, loadable kernel module, and so it is called boilerplate. It will just print a message when the module is loaded and another message when it is unloaded.

In the boilerplate folder, there are the following source files:

  • Cargo.toml: The build directives for the Rust project
  • src/lib.rs: The Rust source code
  • Makefile: The build directives to generate and compile the C language glue code and to link the generated object code into a kernel module
  • bd: A shell script to build a debug configuration of the kernel module
  • br: A shell script to build a released configuration of the kernel module

Let's start with building the kernel module.

Building and running the kernel module

To build the kernel module for debugging purposes, open the boilerplate folder and type in this command:

./bd

Of course, this file must have executable permissions. However, it should already have them when it is installed from the GitHub repository.

The first time...

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