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Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
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Author (1):
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Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
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Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy

Project overview

In this chapter, we will see how to develop games to be run in modern web browsers, or in GUI windows.

For that purpose, we will first describe the typical architecture of any interactive game that is based on the animation loop concept.

Then, the Quicksilver crate will be introduced. This is a framework that allows us to create a graphical application based on an animation loop. It allows us to generate a Wasm executable to be run in a web browser, or a native executable to be run in a desktop environment.

The first project (ski) will be very simple: just a page containing one ski that can be rotated by pressing arrow keys. This project will show the general architecture of a game, how to draw on a page, and how to handle input.

The second project (silent_slalom) will add features to the first project, creating a complete—albeit very simple—game. However, it will not use loadable resources such as images, fonts, or sounds.

The third project (assets_slalom...

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