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Delphi GUI Programming with FireMonkey

You're reading from   Delphi GUI Programming with FireMonkey Unleash the full potential of the FMX framework to build exciting cross-platform apps with Embarcadero Delphi

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Product type Paperback
Published in Oct 2020
Publisher Packt
ISBN-13 9781788624176
Length 546 pages
Edition 1st Edition
Languages
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Author (1):
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Andrea Magni Andrea Magni
Author Profile Icon Andrea Magni
Andrea Magni
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Delphi GUI Programming Frameworks
2. Introducing the FireMonkey Framework FREE CHAPTER 3. Exploring Similarities and Differences with VCL 4. Section 2: The FMX Framework in Depth
5. Mastering Basic Components 6. Discovering Lists and Advanced Components 7. Using FireDAC in FMX Applications 8. Implementing Data Binding 9. Understanding FMX Style Concept 10. Divide and Conquer with TFrameStand 11. Building Responsive UIs 12. Orchestrating Transitions and Animations 13. Section 3: Pushing to The Top: Advanced Topics
14. Building Responsive Applications 15. Exploring Cross-Platform Services 16. Learning about FMX 3D Capabilities 17. Other Books You May Enjoy

Mastering real-world data bindings

So far, we have looked at a few examples of managed bindings, where the developer needs to explicitly trigger the evaluation of the binding in order to update the target. This kind of approach lets the developer have full responsibility and control over what happens in the application. This means that a normal-sized application may become hard to write/maintain because everything is left to the developer (reducing the advantage of a declarative versus imperative approach, whose simplicity is somehow the background concept for the entire thing), but also that the developer always has the opportunity to fine-tune the binding mechanism, thus keeping everything under control.

Apart from TBindExpression (and TBindExprItems), there are other kinds of LiveBindings available for different purposes. We'll provide an overview of the most significant use cases in the remainder of this chapter.

However, before we look at these LiveBindings, we need...

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