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Mastering macOS Programming

You're reading from   Mastering macOS Programming Hands-on guide to macOS Sierra Application Development

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781786461698
Length 626 pages
Edition 1st Edition
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Authors (2):
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Stuart Grimshaw Stuart Grimshaw
Author Profile Icon Stuart Grimshaw
Stuart Grimshaw
Gregory Casamento Gregory Casamento
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Gregory Casamento
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Toc

Table of Contents (21) Chapters Close

Preface 1. Hello macOS 2. Basic Swift FREE CHAPTER 3. Checking Out the Power of Xcode 4. MVC and Other Design Patterns 5. Advanced Swift 6. Cocoa Frameworks - The Backbone of Your Apps 7. Creating Views Programmatically 8. Strings and Text 9. Getting More from Interface Builder 10. Drawing on the Strength of Core Graphics 11. Core Animation 12. Handling Errors Gracefully 13. Persistent Storage 14. The Benefits of Core Data 15. Connect to the World - Networking 16. Concurrency and Asynchronous Programming 17. Understanding Xcodes Debugging Tools 18. LLDB and the Command Line 19. Deploying Third - Party Code 20. Wrapping It Up

Animating CALayer objects

As we noted at the beginning of this chapter, the great thing about using CALayer and its subclasses is that most of the properties are pre-configured for animation. How simple or how complex those animations are is entirely up to us, but it makes the implementation very easy.

In this section, we will start with some one-liner animation code and work our way up to some pretty intense 3D animations that will consist of a page of code each. But by using CALayer objects to compose our slightly sci-fi inspired UI, we have completed much of the work that is needed to get Core Animation to do what it says on the box, namely animation.

CA implicit animations

Core Animation provides us with default animation of many of its property changes, which...

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