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Mastering macOS Programming

You're reading from   Mastering macOS Programming Hands-on guide to macOS Sierra Application Development

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781786461698
Length 626 pages
Edition 1st Edition
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Authors (2):
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Stuart Grimshaw Stuart Grimshaw
Author Profile Icon Stuart Grimshaw
Stuart Grimshaw
Gregory Casamento Gregory Casamento
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Gregory Casamento
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Toc

Table of Contents (21) Chapters Close

Preface 1. Hello macOS 2. Basic Swift FREE CHAPTER 3. Checking Out the Power of Xcode 4. MVC and Other Design Patterns 5. Advanced Swift 6. Cocoa Frameworks - The Backbone of Your Apps 7. Creating Views Programmatically 8. Strings and Text 9. Getting More from Interface Builder 10. Drawing on the Strength of Core Graphics 11. Core Animation 12. Handling Errors Gracefully 13. Persistent Storage 14. The Benefits of Core Data 15. Connect to the World - Networking 16. Concurrency and Asynchronous Programming 17. Understanding Xcodes Debugging Tools 18. LLDB and the Command Line 19. Deploying Third - Party Code 20. Wrapping It Up

Taming the storyboard


Storyboards can become huge, unwieldy things. I've assumed ownership of projects in the past that had many dozens of views and controllers, which forced even the most-up-to-date machine to its knees when scrolling or doing any other redrawing of the Interface Builder window.

So, let's look at a couple of ways we can tame the mighty storyboard.

Refactoring large storyboards

There was a time when refactoring storyboards was an arduous and complicated process, but it has now become so easy that there is little reason not to make our lives much easier by splitting a large, monolithic storyboard into several smaller ones.

In the following screenshot, we can see that our screen space is starting to be an issue:

We see that there are segued View Controllers off to the right (in fact, there are another four), and it is clear from the View Controller architecture that we could quite logically separate the second row of controllers into a storyboard of its own (we are assuming here...

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