Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
Congratulations on completing your journey from being a beginner in XR development and Unity to becoming highly proficient in creating various XR technologies with sophisticated logic! In this final part of our book, we aim to further enhance your skills to become an intermediate-level XR developer. We will introduce you to advanced XR techniques that are not only cutting-edge in the XR application landscape but will also elevate your XR scenes to a new level of intuitiveness and enjoyment.
This section will also introduce you to the different phases and aspects of the XR development life cycle. It will provide you with a precise, research-based overview of the current state of the art and future trends in XR development. By delving into additional XR toolkits and plugins beyond those covered earlier in this book, we will prepare you with the knowledge needed to dive deeper into your...