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Real-World Implementation of C# Design Patterns

You're reading from   Real-World Implementation of C# Design Patterns Overcome daily programming challenges using elements of reusable object-oriented software

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803242736
Length 442 pages
Edition 1st Edition
Languages
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Author (1):
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Bruce M. Van Horn II Bruce M. Van Horn II
Author Profile Icon Bruce M. Van Horn II
Bruce M. Van Horn II
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
2. Chapter 1: There’s a Big Ball of Mud on Your Plate of Spaghetti FREE CHAPTER 3. Chapter 2: Prepping for Practical Real-World Applications of Patterns in C# 4. Part 2: Patterns You Need in the Real World
5. Chapter 3: Getting Creative with Creational Patterns 6. Chapter 4: Fortify Your Code With Structural Patterns 7. Chapter 5: Wrangling Problem Code by Applying Behavioral Patterns 8. Part 3: Designing New Projects Using Patterns
9. Chapter 6: Step Away from the IDE! Designing with Patterns Before You Code 10. Chapter 7: Nothing Left but the Typing – Implementing the Wheelchair Project 11. Chapter 8: Now You Know Some Patterns, What Next? 12. Index 13. Other Books You May Enjoy Appendix 1: A Brief Review of OOP Principles in C# 1. Appendix 2: A Primer on the Unified Modeling Language (UML)

The Bridge pattern

The Bridge pattern is a structural design pattern that lets you split a large class or set of closely related classes into two separate hierarchies: abstraction and implementation. Kitty and Phoebe set up a Kickstarter page to promote Bumble Bikes and gauge the interest on the market. Backers can preview and pre-order the Palo Duro Canyon Ranger, Bumble Bike’s flagship mountain bike design. The project has been well received, but the Kickstarter backers are complaining about the lack of color choices on the bikes. In the original design, the girls purposefully limited the color choices because they were using inheritance for almost everything. The problem with using inheritance is becoming a clear theme: it can lead to a run-away proliferation of classes, as seen in Figure 4.13. Can you imagine supporting 20 colors per bicycle model, and expanding to 20 models of bicycles? That’s a lot of subclasses!

Figure 4.13: Class proliferation...

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