Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Linux Kernel Programming Part 2 - Char Device Drivers and Kernel Synchronization

You're reading from   Linux Kernel Programming Part 2 - Char Device Drivers and Kernel Synchronization Create user-kernel interfaces, work with peripheral I/O, and handle hardware interrupts

Arrow left icon
Product type Paperback
Published in Mar 2021
Publisher Packt
ISBN-13 9781801079518
Length 452 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Kaiwan N. Billimoria Kaiwan N. Billimoria
Author Profile Icon Kaiwan N. Billimoria
Kaiwan N. Billimoria
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. Section 1: Character Device Driver Basics
2. Writing a Simple misc Character Device Driver FREE CHAPTER 3. User-Kernel Communication Pathways 4. Working with Hardware I/O Memory 5. Handling Hardware Interrupts 6. Working with Kernel Timers, Threads, and Workqueues 7. Section 2: Delving Deeper
8. Kernel Synchronization - Part 1 9. Kernel Synchronization - Part 2 10. Other Books You May Enjoy

Lock debugging within the kernel

The kernel has several means to help debug difficult situations with regard to kernel-level locking issues, deadlock being a primary one.

Just in case you haven't already, do ensure you've first read the basics on synchronization, locking, and deadlock guidelines from the previous chapter (Chapter 6, Kernel Synchronization – Part 1, especially the Exclusive execution and atomicity and Concurrency concerns within the Linux kernel sections).

With any debug scenario, there are different points at which debugging occurs, and thus perhaps differing tools and techniques that should/could be used. Very broadly speaking, a bug might be noticed at, and thus debugged at, a few different points in time (within the Software Development Life Cycle (SDLC), really):

  • During development
  • After development but before release (testing, Quality Assurance (QA), and so on)
  • After internal release
  • After release, in the field...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image