Sometimes, we don't want to play a sound immediately but after a short delay. For example, we might want to wait for a second or two before playing a sound to indicate the slightly delayed onset of a poison that has just been drunk or having walked into a spell that weakens the player. For such scenarios, AudioSource offers the PlayDelayed(...) method. This recipe illustrates a simple approach for such cases where we do not wish to immediately start playing a sound.
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