Directly working with the VideoPlayer texture works for this example, but usually, setting up a separate RenderTexture is more reliable and flexible. This recipe will build on the previous one to demonstrate this approach. A flexible way to work with video players is to output their playback to a RenderTexture asset file. A material can be created to get input from  RenderTexture and. Using that material, GameObjects will display the video. Also, some GameObjects can directly have RenderTexture assigned to their texture.
Germany
Slovakia
Canada
Brazil
Singapore
Hungary
Philippines
Mexico
Thailand
Ukraine
Luxembourg
Estonia
Lithuania
Norway
Chile
United States
Great Britain
India
Spain
South Korea
Ecuador
Colombia
Taiwan
Switzerland
Indonesia
Cyprus
Denmark
Finland
Poland
Malta
Czechia
New Zealand
Austria
Turkey
France
Sweden
Italy
Egypt
Belgium
Portugal
Slovenia
Ireland
Romania
Greece
Argentina
Malaysia
South Africa
Netherlands
Bulgaria
Latvia
Australia
Japan
Russia