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Unreal Engine 4 Virtual Reality Projects

You're reading from   Unreal Engine 4 Virtual Reality Projects Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789132878
Length 632 pages
Edition 1st Edition
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Authors (2):
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Robert Ruud Robert Ruud
Author Profile Icon Robert Ruud
Robert Ruud
Kevin Mack Kevin Mack
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Kevin Mack
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Table of Contents (20) Chapters Close

Title Page
About Packt
Contributors
Preface
1. Thinking in VR FREE CHAPTER 2. Setting Up Your Development Environment 3. Hello World - Your First VR Project 4. Getting Around the Virtual World 5. Interacting with the Virtual World - Part I 6. Interacting with the Virtual World - Part II 7. Creating User Interfaces in VR 8. Building the World and Optimizing for VR 9. Displaying Media in VR 10. Creating a Multiplayer Experience in VR 11. Taking VR Further - Extending Unreal Engine 12. Where to Go from Here 1. Useful Mind Hacks 2. Research and Further Reading 3. Other Books You May Enjoy Index

Setting up our own test project


As we did with our last chapter, we're going to start out simply by creating a clean project with the following settings:

  1. Blank blueprint template
  2. Mobile/tablet hardware target
  3. Scalable 3D or 2D graphics target
  4. No Starter Content

As usual, here's our project settings cheat sheet:

  1. Engine | Rendering | Forward Renderer | Forward Shading: True
  2. Engine | Rendering | Default Settings | Ambient Occlusion Static Fraction: False
  3. Engine | Rendering | Default Settings | Anti-Aliasing Method: MSAA
  4. Engine | Rendering | VR | Instanced Stereo: True
  5. Engine | Rendering | VR | Round Robin Occlusion Queries: True

 

We're going to set one value differently, however, for this test because we're going to be working mostly in the flat screen to simplify learning this challenging topic:

  • Project | Description | Settings | Start in VR: False

Allow the project to restart once all these settings have been set.

Adding an environment

Let's give ourselves some environment assets to play with so we're not...

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