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Virtual Filmmaking with Unreal Engine 5

You're reading from   Virtual Filmmaking with Unreal Engine 5 A step-by-step guide to creating a complete animated short film

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781801813808
Length 480 pages
Edition 1st Edition
Tools
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Author (1):
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Hussin Khan Hussin Khan
Author Profile Icon Hussin Khan
Hussin Khan
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Table of Contents (23) Chapters Close

Preface 1. Part 1:Pre-Production: Project Development and Gathering Resources FREE CHAPTER
2. Chapter 1: Getting Started with Unreal Engine 3. Chapter 2: Understanding the Principles of Photography, Film Cameras, and Lenses 4. Chapter 3: Understanding the Art of Storytelling and Creating Your Storyboard 5. Part 2: Production: Creating the Environment
6. Chapter 4: Importing 3D Objects and Creating Levels 7. Chapter 5: Creating Environments with Quixel Megascans 8. Chapter 6: Creating and Applying Materials to 3D Meshes 9. Part 3: Production: Adding and Animating Characters
10. Chapter 7: Creating Actors with Unreal Engine MetaHumans 11. Chapter 8: Retargeting the MetaHumans for Unreal Engine 5 12. Chapter 9: Adding Animations and Facial Expressions to Your MetaHuman Characters 13. Part 4: Production: Shooting the Scene
14. Chapter 10: Adding and Animating Virtual Cameras Using the Level Sequencer 15. Chapter 11: Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles 16. Chapter 12: Setting the Mood with Lighting and Adding Post-Processing Effects 17. Part 5: Post-Production: Adding Post-Processing Effects and Music
18. Chapter 13: Exploring Color Management, Additional Camera Settings, and Rendering Your Shots 19. Chapter 14: Adding Sound and Finalizing Your Virtual Film 20. Index 21. Other Books You May Enjoy Appendix: Creating Material IDs Using Blender

Managing multiple Levels

In this project, we had to create multiple Levels since our story comprises different locations (Levels). To be able to load these different Levels in the Level Sequencer, we will require the use of the Levels panel. Let me show you how to do it:

  1. Create a new Level, choose the Empty Level template, and save it as Main_Level in the Levels folder. Your screen should now be black.
  2. Next, from the Window menu, choose Levels:
Figure 10.16: Opening the Levels panel

Figure 10.16: Opening the Levels panel

  1. The Levels panel will pop up in the middle of the screen. Dock it somewhere so that it is easily accessible, as shown in Figure 10.17:
Figure 10.17: Docking the Levels panel

Figure 10.17: Docking the Levels panel

  1. You’ll notice that the Levels panel already consists of a cyan-colored Persistent Level (which is another word for the current Level). From the Levels folder in the Content Browser area, drag the INT_Spaceship, EXT_Space, and EXT_Planet...
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