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Hands-On Design Patterns with C++

You're reading from   Hands-On Design Patterns with C++ Solve common C++ problems with modern design patterns and build robust applications

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781788832564
Length 512 pages
Edition 1st Edition
Languages
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (21) Chapters Close

Preface 1. An Introduction to Inheritance and Polymorphism FREE CHAPTER 2. Class and Function Templates 3. Memory Ownership 4. Swap - From Simple to Subtle 5. A Comprehensive Look at RAII 6. Understanding Type Erasure 7. SFINAE and Overload Resolution Management 8. The Curiously Recurring Template Pattern 9. Named Arguments and Method Chaining 10. Local Buffer Optimization 11. ScopeGuard 12. Friend Factory 13. Virtual Constructors and Factories 14. The Template Method Pattern and the Non-Virtual Idiom 15. Singleton - A Classic OOP Pattern 16. Policy-Based Design 17. Adapters and Decorators 18. The Visitor Pattern and Multiple Dispatch 19. Assessments 20. Other Books You May Enjoy

The Adapter pattern

We ended the last section with the notion that the decorator pattern has particular advantages that come from preserving the decorated interface, and that these advantages can sometimes turn into limitations. The Adapter pattern is a more general pattern that can be used in such cases.

The Adapter pattern is defined very generally—it is a structural pattern that allows an interface of a class to be used as another, different interface. It allows an existing class to be used in code that expects a different interface, without modifying the original class. Such adapters are sometimes called class wrappers, since they wrap around a class and present a different interface. You may recall that decorators are also sometimes called class wrappers, much for the same reason.

However, Adapter is a very general, broad pattern. It can be used to implement several...

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