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Learn WebAssembly

You're reading from   Learn WebAssembly Build web applications with native performance using Wasm and C/C++

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788997379
Length 328 pages
Edition 1st Edition
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Author (1):
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Mike Rourke Mike Rourke
Author Profile Icon Mike Rourke
Mike Rourke
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Table of Contents (12) Chapters Close

Preface 1. What is WebAssembly? 2. Elements of WebAssembly - Wat, Wasm, and the JavaScript API FREE CHAPTER 3. Setting Up a Development Environment 4. Installing the Required Dependencies 5. Creating and Loading a WebAssembly Module 6. Interacting with JavaScript and Debugging 7. Creating an Application from Scratch 8. Porting a Game with Emscripten 9. Integrating with Node.js 10. Advanced Tools and Upcoming Features 11. Other Books You May Enjoy

Building the JavaScript portion


The JavaScript portion of the application presents the transactions data to the user and allows them to easily add, edit, and remove transactions. The application is split across several files to simplify the development process and uses the libraries described in the JavaScript libraries used section of this chapter. In this section, we will build the application step by step, starting with the API and global state interaction layer. We'll write functions to instantiate and interact with our Wasm module and review the Vue components required to build the user interface.

Overview

The application is broken down into contexts to simplify the development process. We'll build the application from the bottom up to ensure we don't have to bounce back and forth between the different contexts when writing code. We'll start with the Wasm interaction code, then move on to the global store and API interaction. I'll describe the purpose of each Vue component, but the source...

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