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Real-Time Animation with Adobe Character Animator

You're reading from   Real-Time Animation with Adobe Character Animator Animate characters in real time with webcam, microphone, and custom actions

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803246949
Length 302 pages
Edition 1st Edition
Concepts
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Author (1):
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Chad Troftgruben Chad Troftgruben
Author Profile Icon Chad Troftgruben
Chad Troftgruben
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Preparing Character Art for Rigging
2. Chapter 1: What You Need to Know Before Rigging and Animating FREE CHAPTER 3. Chapter 2: Comparing Adobe Character Animator to Other Animation Apps 4. Chapter 3: Preparing a Character Rig in Photoshop 5. Part 2: Rigging Character Art for Animation
6. Chapter 4: Importing and Tagging Your Character 7. Chapter 5: Creating Control Handles and Behaviors 8. Chapter 6: Physics, Behaviors, and Meshes 9. Chapter 7: Assigning Mouths and Props with Triggers and Swap Sets 10. Chapter 8: Refining Layers and Exploring Optional Rig Features 11. Part 3: Animating and Refining Your Scene
12. Chapter 9: Working with Preset Actions 13. Chapter 10: Animating a Simple Sequence 14. Chapter 11: Rearranging, Polishing, and Enhancing Our Sequence 15. Chapter 12: Exporting, Editing, and Sharing Your Character Animator Sequence 16. Chapter 13: Additional Character Animator Tools and Features 17. Index 18. Other Books You May Enjoy

Mixing actions on the timeline

So, we have our walk animation set up the way we want. But how do we record it on the timeline? Can we mix other actions while doing this? Well, let’s take a look at trying to record some basic animation. To do this, follow these steps:

  1. Make sure you’re on the Record tab.
  2. For the Walk behavior, switch the Mode option to Left & Right Arrow Keys:
Figure 9.13: We will use the arrow keys for this test

Figure 9.13: We will use the arrow keys for this test

  1. Press the Record button above the timeline.
  2. Once the countdown completes, the timeline will scroll and anything you do will record. In this case, move the character with the left and right arrow keys.
  3. After about 10 seconds, press the Stop button.
  4. You should now see, below the puppet, your recorded frames for the walking animation:
Figure 9.14: The keyframe input is shown on the timeline

Figure 9.14: The keyframe input is shown on the timeline

So, what happens if we want to, in the middle of the animation...

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