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Cinematic Photoreal Environments in Unreal Engine 5

You're reading from   Cinematic Photoreal Environments in Unreal Engine 5 Create captivating worlds and unleash the power of cinematic tools without coding

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781803244112
Length 548 pages
Edition 1st Edition
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Author (1):
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Giovanni Visai Giovanni Visai
Author Profile Icon Giovanni Visai
Giovanni Visai
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Started with Unreal Engine 5
2. Chapter 1: Creating Your First Project in Unreal Engine 5 FREE CHAPTER 3. Chapter 2: Navigating through the Unreal Engine 5 Interface 4. Chapter 3: Exploring Unreal Engine 5 Project Structure 5. Chapter 4: Importing and Working with Assets 6. Chapter 5: Mastering Materials and Shading 7. Chapter 6: Illuminating Your World with Lighting 8. Chapter 7: Exploring Nanite, RVTs, and the World Partition Tool 9. Part 2: Environment Creation Techniques
10. Chapter 8: Utilizing the Megascans Library 11. Chapter 9: Mastering Landscape and Terrain 12. Chapter 10: Creating Diverse Environments with Plugins 13. Part 3: Cinematic Fundamentals and Rendering
14. Chapter 11: Crafting Cinematic Shots with Cameras and a Sequencer 15. Chapter 12: Enhancing Scenes with Post-Processing and Niagara 16. Chapter 13: Rendering and Exporting Cinematic Shots 17. Index 18. Other Books You May Enjoy

Combining multiple shots

In this section, we will learn how to combine multiple shots to create a more complex edit directly inside Unreal Engine 5. There are two different methods to do this:

  • Add multiple cameras to the Sequencer
  • Create a Sequencer with multiple Level Sequences inside

You can add infinite Cine Camera Actors inside your Sequencer using the same process we have already learned about. Drag and drop the new camera inside the Sequencer, and that’s it.

Figure 11.71 – Multiple cameras inside the Sequencer

Figure 11.71 – Multiple cameras inside the Sequencer

Once you have more than one camera inside the Sequencer, you can animate them to obtain the camera movement you need. Both of the cameras we can see inside the Sequencer in Figure 11.72 start their animation at frame 0. This means that if we play the Sequencer, both cameras start their movement contemporary. So, we need to switch the camera we are looking through during the animation playback. To do that, we...

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