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Cinematic Photoreal Environments in Unreal Engine 5

You're reading from   Cinematic Photoreal Environments in Unreal Engine 5 Create captivating worlds and unleash the power of cinematic tools without coding

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781803244112
Length 548 pages
Edition 1st Edition
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Author (1):
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Giovanni Visai Giovanni Visai
Author Profile Icon Giovanni Visai
Giovanni Visai
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Started with Unreal Engine 5
2. Chapter 1: Creating Your First Project in Unreal Engine 5 FREE CHAPTER 3. Chapter 2: Navigating through the Unreal Engine 5 Interface 4. Chapter 3: Exploring Unreal Engine 5 Project Structure 5. Chapter 4: Importing and Working with Assets 6. Chapter 5: Mastering Materials and Shading 7. Chapter 6: Illuminating Your World with Lighting 8. Chapter 7: Exploring Nanite, RVTs, and the World Partition Tool 9. Part 2: Environment Creation Techniques
10. Chapter 8: Utilizing the Megascans Library 11. Chapter 9: Mastering Landscape and Terrain 12. Chapter 10: Creating Diverse Environments with Plugins 13. Part 3: Cinematic Fundamentals and Rendering
14. Chapter 11: Crafting Cinematic Shots with Cameras and a Sequencer 15. Chapter 12: Enhancing Scenes with Post-Processing and Niagara 16. Chapter 13: Rendering and Exporting Cinematic Shots 17. Index 18. Other Books You May Enjoy

Exploring Post Process Volume Settings

In this section, we will explore several settings that we can find inside the PPV’s Details panel. We are not going to cover all the settings – only the ones that are more useful for cinematic works.

Considering that the PPV is an actor placed in the Level Viewport, the first thing we can find is the Transform tab that allows us to change the location, rotation, and scale of our PPV.

As we have set our PPV to be infinite, the Transform options will affect the PPV shape in the Level Viewport but the PPV will affect the whole Level until we disable Infinite Extent (Unbound). Once we disable that option, the PPV will consider the shape defined by the Transform tab again.

Scrolling down, we have the Lens category.

Figure 12.5 – The Lens category inside the Details panel

Figure 12.5 – The Lens category inside the Details panel

Inside the Lens category, we can find several effects that we can add to our Level. These effects are usually applied to...

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