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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Mapping the Player's Location 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Importing standard Unity assets

Game development is a complex undertaking that requires a keen understanding of the hardware platform, graphics rendering, and managing game assets. Unity makes all that substantially easier by building a cross-platform game engine that abstracts many of those complex details away from the developer. However, since no two games are exactly alike, Unity also supports extensibility through importing assets and plugins. Assets may include everything from scripts and shaders to 3D models, textures, and sound. The ability to quickly extend a game through assets is a powerful feature in Unity and is something we will cover extensively in this chapter.

Let's get started by importing some of the standard Unity assets into our game project. Unity provides a number of standard or reference assets that developers can freely use in their game. Using these standard assets is often a great way to quickly start development. However, due to particular elements of game...

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