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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Mapping the Player's Location 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

The future of the genre

With the popularity of Pokemon Go and the cultural shift that occurred because of it, one can only assume that the location-based and AR genres are now mainstream gaming platforms. Previously, GPS functions were only rarely used on mobile devices, and now they have become mainstream.

This shift will not only encourage better GPS capabilities on mobile devices, but that in turn will allow for apps and games to consume more accurate location data. Also, GPS power consumption will likely be reduced and both these factors will have a positive effect for those developing location-based apps or games.

As apps and games begin to consume more GPS and GIS data from services such as Google or others, it could be assumed that prices will be reduced and limitations on data will be increased. That may sound counter-intuitive, but Google is able to supply those services cheaply because of usage tracking. Google will then typically use that usage tracking to support services...

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