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Unreal Engine 4 Virtual Reality Projects

You're reading from   Unreal Engine 4 Virtual Reality Projects Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789132878
Length 632 pages
Edition 1st Edition
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Authors (2):
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Robert Ruud Robert Ruud
Author Profile Icon Robert Ruud
Robert Ruud
Kevin Mack Kevin Mack
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Kevin Mack
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Table of Contents (20) Chapters Close

Title Page
About Packt
Contributors
Preface
1. Thinking in VR FREE CHAPTER 2. Setting Up Your Development Environment 3. Hello World - Your First VR Project 4. Getting Around the Virtual World 5. Interacting with the Virtual World - Part I 6. Interacting with the Virtual World - Part II 7. Creating User Interfaces in VR 8. Building the World and Optimizing for VR 9. Displaying Media in VR 10. Creating a Multiplayer Experience in VR 11. Taking VR Further - Extending Unreal Engine 12. Where to Go from Here 1. Useful Mind Hacks 2. Research and Further Reading 3. Other Books You May Enjoy Index

Teleport locomotion


As we discussed in Chapter 1, Thinking in VR, one of the biggest challenges we face in VR is motion sickness that's triggered when the user tries to move around. One of the most commonly used solutions for this is to teleport the user from place to place rather than to allow them to move smoothly through the space. This breaks immersion, but avoids the problem of motion sickness entirely because it doesn't create a sense of motion at all. For applications where immersive movement isn't a priority, such as architectural visualization, this may be an ideal scheme to employ.

Creating a navigation mesh

The first thing we're going to need for a teleport-based locomotion scheme is a way to tell the engine where players are allowed to move and where they aren't. We can use a navigation mesh to do this job.

Note

A navigation mesh, often shortened to navmesh, is an automatically generated set of surfaces indicating walkable floors in an Unreal level. AI-controlled agents use the navigation...

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