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Unreal Engine 4 Virtual Reality Projects

You're reading from   Unreal Engine 4 Virtual Reality Projects Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789132878
Length 632 pages
Edition 1st Edition
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Authors (2):
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Robert Ruud Robert Ruud
Author Profile Icon Robert Ruud
Robert Ruud
Kevin Mack Kevin Mack
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Kevin Mack
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Table of Contents (20) Chapters Close

Title Page
About Packt
Contributors
Preface
1. Thinking in VR FREE CHAPTER 2. Setting Up Your Development Environment 3. Hello World - Your First VR Project 4. Getting Around the Virtual World 5. Interacting with the Virtual World - Part I 6. Interacting with the Virtual World - Part II 7. Creating User Interfaces in VR 8. Building the World and Optimizing for VR 9. Displaying Media in VR 10. Creating a Multiplayer Experience in VR 11. Taking VR Further - Extending Unreal Engine 12. Where to Go from Here 1. Useful Mind Hacks 2. Research and Further Reading 3. Other Books You May Enjoy Index

Setting up for mobile VR


Mobile VR headsets such as Samsung Gear and Oculus Go are separate devices from your PC, so you can't simply launch into a VR preview the way you can with a desktop headset. Instead, you need to package the project and deploy it to the device so you can run it directly on the headset. You'll have to set up a few things to make this possible.

Creating or joining an Oculus developer organization

First, if you're going to develop for Oculus-based mobile VR platforms, you need to register with Oculus as a developer. We're assuming here that you've already created an account with Oculus since you would have needed to do this to use the headset at all. If you haven't yet done so, do that first and log in.

Now, navigate to https://dashboard.oculus.com/organizations/create/ and run through the steps to register as a developer. If you're joining an existing organization instead of creating your own, contact its administrator to be added to the list of registered developers.

Setting...

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