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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Creating a semaphore

Before we can submit commands and utilize the device's processing power, we need to know how to synchronize operations. Semaphores are one of the primitives used for synchronization. They allow us to coordinate operations submitted to queues, not only within one queue, but also between different queues in one logical device.

Semaphores are used when we submit commands to queues. So before we can use them during the submission of command buffers, we need to create them.

How to do it...

  1. Take the handle of a created logical device. Store the handle in a variable of type VkDevice named logical_device.
  2. Create a variable of type VkSemaphoreCreateInfo named semaphore_create_info. Use the following values to initialize its members:
    • VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO...
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