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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Freeing descriptor sets

If we want to return memory allocated by a descriptor set and give it back to the pool, we can free a given descriptor set.

How to do it...

  1. Use the handle of a logical device to initialize a variable of type VkDevice named logical_device.
  2. Take the descriptor pool that was created with a VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT flag. Store its handle in a variable of type VkDescriptorPool named descriptor_pool.
  3. Create a vector of type std::vector<VkDescriptorSet> named descriptor_sets. Add all the descriptor sets that should be freed to the vector.
  4. Call vkFreeDescriptorSets( logical_device, descriptor_pool, static_cast<uint32_t>(descriptor_sets.size()), descriptor_sets.data() ). For the call provide the logical_device...
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