We have already seen in this chapter that FMX provides the ability to have a regular (2D) application containing a 3D scene (either within a TForm3D instance or through the use of a TViewport3D component).
There is another way to mix 2D and 3D visual components, that is, by trying to put regular (2D) components inside a 3D scene. There may be several use cases for this opportunity. For example, if your project is a 3D world simulator or item configurator, you may find yourself in need of having some data controls somewhere in the UI. Imagine you are building a product configurator and you want to provide a list of selectable options (that is, using a TListView component or a TListBox component) to the user without leaving the 3D scene.
The combination of FMX 3D capabilities that we are discussing in this chapter, together with the ability to render UI controls through the GPU, is very powerful. We just need to add the proper container to our...