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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Introducing adaptive audio

Mention adaptive audio to any group of game developers, and you will likely get quite a mixed bag of reactions from both positive to negative and everything in between. The reason for this has to do more with the definition of adaptive audio than what it means with respect to implementation. So, perhaps we should establish a proper definition of what is adaptive audio before we get too far into things. Here is a good broad definition of the term as it applies to modern game development:

"Adaptive audio" is a term used to describe audio and music that reacts appropriately to - and even anticipates - gameplay. Guy Whitmore (Gamasutra)

While that definition does sound somewhat abstract, it really does a good job of defining what adaptive audio is. It is audio that anticipates, adapts to, and reacts with gameplay in order to enhance gameplay. The...

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