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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Vertical remixing with the Audio Mixer

Fortunately, the Unity Audio Mixer provides us with an excellent toolset in order to perform vertical remixing of the adaptive music we want in our scene. In fact, the current Unity mixer (at the time of writing) would really provide little use if we wanted to do some form of horizontal re-sequencing. This is what we will look at in Chapter 7, FMOD for Dyanmic and Adaptive Audio, when we will learn to use horizontal re-sequencing techniques for our scenes, adaptive music.

Just for clarification, it's not that the Unity Audio Mixer could not implement any of the horizontal re-sequencing techniques, it just isn't well suited to do so.

The capabilities of the mixer allow us to easily breakup our music into distinct layers using snapshots. Just as we did at the end of Chapter 4, Advanced Audio Mixing, when we created the dynamic music...

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