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Mathematics for Game Programming and Computer Graphics

You're reading from   Mathematics for Game Programming and Computer Graphics Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781801077330
Length 444 pages
Edition 1st Edition
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Author (1):
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Penny de Byl Penny de Byl
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Penny de Byl
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Table of Contents (26) Chapters Close

Preface 1. Part 1 – Essential Tools
2. Chapter 1: Hello Graphics Window: You’re On Your Way FREE CHAPTER 3. Chapter 2: Let’s Start Drawing 4. Chapter 3: Line Plotting Pixel by Pixel 5. Chapter 4: Graphics and Game Engine Components 6. Chapter 5: Let’s Light It Up! 7. Chapter 6: Updating and Drawing the Graphics Environment 8. Chapter 7: Interactions with the Keyboard and Mouse for Dynamic Graphics Programs 9. Part 2 – Essential Trigonometry
10. Chapter 8: Reviewing Our Knowledge of Triangles 11. Chapter 9: Practicing Vector Essentials 12. Chapter 10: Getting Acquainted with Lines, Rays, and Normals 13. Chapter 11: Manipulating the Light and Texture of Triangles 14. Part 3 – Essential Transformations
15. Chapter 12: Mastering Affine Transformations 16. Chapter 13: Understanding the Importance of Matrices 17. Chapter 14: Working with Coordinate Spaces 18. Chapter 15: Navigating the View Space 19. Chapter 16: Rotating with Quaternions 20. Part 4 – Essential Rendering Techniques
21. Chapter 17: Vertex and Fragment Shading 22. Chapter 18: Customizing the Render Pipeline 23. Chapter 19: Rendering Visual Realism Like a Pro 24. Index 25. Other Books You May Enjoy

Answers

Exercise A:

These two triangles are similar. You only need two corresponding angles and two corresponding sides to determine this fact. Both triangles have angles of 60 and 75. This is enough to establish that the triangles are similar because if you take 60 and 75 away from 180 (the total of the angles in a triangle), then the remaining angle of K for Triangle (h) will be 45 and the corresponding angle in Triangle (g) will also be 45.

To find the length of J, you need to establish the ratio of the other corresponding sides. As the triangles are similar, you will know that the known two sides will have the same ratio – that is, 3/2 = 2.8/1.86 = 1.5.

Using this ratio, we can calculate J to be 4.8/1.5 = 3.2.

Exercise B:

This is the value of x in Triangle (j):

This is the value of x in Triangle (k):

Exercise C:

(X) To find θ, we must use the cosine rule, which, when written as a Google search, becomes arccos...

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