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Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Toc

Table of Contents (10) Chapters Close

Preface 1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

Combining class inheritance with protocol inheritance

So far, we have created many protocols for our animals. Some of these protocols inherit from other protocols; therefore, we have a protocol hierarchy tree. Now, it is time to combine class inheritance with protocol inheritance to recreate our animal classes.

The following lines show the new version of the Animal class that conforms to the AnimalProtocol protocol. The code file for the sample is included in the swift_3_oop_chapter_05_12 folder:

    open class Animal: AnimalProtocol { 
      open class var numberOfLegs: Int { 
        get { 
          return 0; 
        } 
      } 
      open class var averageNumberOfChildren: Int { 
        get { 
          return 0; 
        } 
      } 
     
      open class var abilityToFly: Bool { 
        get { 
          return false; 
        } 
      } 
     
      open var age: Int 
     
      init(age : Int) { 
        self.age = age 
        print("Animal created") 
      } 
     ...
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