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Unreal Engine 4 Virtual Reality Projects

You're reading from   Unreal Engine 4 Virtual Reality Projects Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789132878
Length 632 pages
Edition 1st Edition
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Authors (2):
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Robert Ruud Robert Ruud
Author Profile Icon Robert Ruud
Robert Ruud
Kevin Mack Kevin Mack
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Kevin Mack
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Table of Contents (20) Chapters Close

Title Page
About Packt
Contributors
Preface
1. Thinking in VR FREE CHAPTER 2. Setting Up Your Development Environment 3. Hello World - Your First VR Project 4. Getting Around the Virtual World 5. Interacting with the Virtual World - Part I 6. Interacting with the Virtual World - Part II 7. Creating User Interfaces in VR 8. Building the World and Optimizing for VR 9. Displaying Media in VR 10. Creating a Multiplayer Experience in VR 11. Taking VR Further - Extending Unreal Engine 12. Where to Go from Here 1. Useful Mind Hacks 2. Research and Further Reading 3. Other Books You May Enjoy Index

Creating a new project


All right, let's start creating!

The first thing we need to do is create a new project. We created a few quick throwaway projects in the previous chapter just to make sure everything was working, but now we're ready to begin building for real.

Open your Epic Games Launcher if it isn't already open, head to the Library tab, and where you see your Engine Versions, hit Launch on your most current engine version. (You can do this from the Launch button on the left side of the launcher as well.)

The Unreal Project Browser will appear. Select the New Project tab, and let's select the Blueprint tab and the Blank template to create an empty Blueprint project.

Note

Templates are very useful starting points for Unreal projects. They contain simple and useful working foundations of many game types, and much of the time when you're starting a new project, you'll want to use them. We're beginning with a blank project here so you can see each element as it goes in. You'll probably most...

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